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Requirements & benchmarks

Before the gates open

System requirements

Lumora ships with its own shader pack. The numbers below are measured on a development build — not estimated, and not final.

Minimum Recommended
OS Windows 10 / 11 · Linux
64-bit
Windows 10 / 11 · Linux
64-bit
CPU Intel Core i7-8700
AMD Ryzen 5 3600
Intel Core i5-12400F
AMD Ryzen 7 5700X3D
RAM 16 GB
allocate 6 GB to Minecraft
32 GB
allocate 8 GB to Minecraft
GPU NVIDIA GTX 1660 Super
AMD Radeon RX 5600 XT
Intel Arc B580
NVIDIA RTX 3080
AMD Radeon RX 6700 XT
VRAM 6 GB 10 GB
Display 120 Hz
required for Frame Generation
144 Hz or higher
for Frame Gen ×3 and ×4
Storage 5 GB 5 GB
Runtime Java 21 · Fabric Loader Java 21 · Fabric Loader
Expect ~20 fps native
~50 fps with Frame Gen ×2
~44 fps native
~85 fps at ×2 · 130+ at ×3

Development build

Measured on real machines

Five systems, same scene, same settings. Frames per second — higher is better. Optimisation is still under way; these numbers will move.

Frame Generation multiplies what the upscaler produces — which is why the weakest machine in this table gains the most in relative terms. It cannot invent performance that the display has no room to show.
System Native FSR 1 FSR 3 FG ×2 FG ×3 FG ×4
RTX 3080 Ryzen 7 5700X3D 446182 86133174
RX 6700 XT Intel i5-12400F 444582 91121159
Arc B580 Ryzen 7 5800X 253029 588691
GTX 1660 Super Intel i7-8700 202624 517897
Fifth system hardware not recorded 264139 81116148

Read FSR 3 with care. On the two strongest cards it nearly doubles the native rate. On the three weaker ones it lands at or just below FSR 1 — its temporal reconstruction costs more than it returns there. If in doubt, FSR 1 is the safe choice.

Lumora — The Requiem of the Nameless